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Sonic spinball rom edge
Sonic spinball rom edge






sonic spinball rom edge

So I learned to use a particular point on the flipper to shoot from instead. but when you go to catch Sonic the screen scrolls down and you can't use them anyway. In this particular case they're perfectly in line with the actual angle. Sometimes the lights are good indicators of where to shoot, other times they aren't. I did miss the bridge shot though, and it makes a pretty good time to talk about the lights that indicate where each ramp is.

sonic spinball rom edge

It's also possible to get it with a regular worm loop shot, if you hit it fast enough. However, it's a very precise shot, even more so than any other shot in the game, and doesn't even save an appreciable amount of time, unless you hit it -three times- in succession. One potential improvement to the run is pulling off a relatively well known glitch where you can hit the corner between the door and the ground and, at certain angles, you will simply grab the corner and be allowed in. On the second level, you only need to play one board, because the flippers in the mine cart ride can put you on either side. Also, thanks to Cool Matty for helping me line up the bounces over the worms at the top of the first board. Straight away there's one shot where I don't stop to line up - there are certain situations where you can get away with this, almost always when you're aiming for the outside of the flipper. I've had better starts, but I'm still happy enough with this. If you hold down Sonic's gravity greatly increases, making it much easier to make flipper catches or even adjust your angle if you think you've missed a shot slightly. This run is played on Fast speed, for obvious reasons.īefore I start, there's one general thing about running this game: you actually have a lot more control over Sonic than it might initially appear. I'll explain in the comments as I get to particular areas, but there are a number of places where your run can just die and it's not your fault at all. at best unintuitive, at worst counter-intuitive physics. Enter the three weeks from hell while I started to really optimise this run. Within two attempts I'd managed a 26 minute time, then a further two brought 24 and 22, at which point he conceded to me. Moooh - Contributed another couple of handy tips.īasically my involvement in this run started with me seeing Cool Matty playing the game on stream one time and picking up the game myself to see if his times were any good. He did give me a couple of very useful tips, though, which made running the game. Nate - Still the man when it comes to encoding and video in general.Ĭool Matty - Started the talk about getting a run of this up on the site, with his incredible 29 minute time. Flip, mikwuyma, Breakdown, dex, VorpalEdge - the SDA crew, keeping things awesome!








Sonic spinball rom edge